All the above examples may look artificial and not very usable for
cartoons. But actually loops are pretty usable in cartoons. Let's
compile an example of rotating coin to demonstrate it:
void Scene1 ()
{
// set some variable
double
dScale = 0.5;
// scale factor of a coin
double
dQuarterTurn = 0.2
; // time for 1/4th of coin rotation
double
dXPos = 0;
// coin position
double
dYPos = 0;
// coin position
// setup a
background
Image Back (
"backgrounds/flagstone_floor.svg" );
Back.SetVisible ();
Image CoinHead (
"wcm/nickel-coin-head.svg" );
// coin head image
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
There is a prototype of simple online character designer available
HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal