You probably noticed that internal WCM objects look pretty much like
variables. You'll get more familiar with them later after reading about
classes. For now I just want to note one simple thing about these
objects. You can use these objects as parameters to your functions. You
just need to add a special symbol
&
before a parameter name. For example you can write a function which
makes a
Boy
character to do some actions like this:
#include <boy.h>
void DoActions ( Boy
&Who )
{
Who.Says ( "Hello" );
Sleep ( 0.5 );
Who.Winks ();
}
void Scene1 ()
{
Boy Max;
Max.SetVisible ();
DoActions ( Max );
}
Please note that you need to use
&
symbol, also called ampersand only in function declaration. You do not
need to use this symbol in function calls or when using parameter in a
function.
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
There is a prototype of simple online character designer available
HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal