There are 2 methods
specific for Image objects available. These are
SetImage – to change an image associated with an image object. It
accepts one string parameter the same way as w
hen you declare an image object. It could a valid URL of image, short
path to an image file in WCM Library or fully qualified path to a local
file (do not forget about double back slashes). It is even possible to
declare an image object without parameters and assign an image using
SetImage
method later at a desired moment in your cartoon:
void Scene1 ()
{
Image MyImage;
Sleep ( 5 );
MyImage.SetImage (
"vehicles/sedan.svg" );
Sleep ( 5
);
}
GetImage – returns an
image currently associated with an image object
Alan Sturgess shared an excellent video he made using Tales Animator! You can still download Tales Animator here. Unfortunately it is only available for Wi
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HERE. It is only a prototype,
it does not contain many pieces yet but it can already generat
Web Cartoon Maker 1.5 is finally here! You can download it
HERE!
Here is what was updated in version 1.5:
Web Cartoon Maker Desktop Edition is now fully standal